Version 15 Released
|by jasonrohrer||Friday, May 28, 2010 [7:43 pm]|
After a week of testing the candidate builds, v15 has been released as the official stable version of Sleep Is Death. You can grab it from the download area.
In addition to all the changes present in the release candidate (see previous news post), the following additional changes were made:
--Fixed a bug that caused control key to stick when opening editor with
--Ctrl-A to add a new sprite layer to an object at current mouse location
(great for adding many of the same sprite, like tree leaves).
--Ctrl-A to add a new object to a scene at current mouse location
(great for adding many of the same objects, like flowers).
--Improved object editor mouse input so that only dragging moves a layer
(clicking on an empty spot no longer moves a layer).
--Added buttons for moving a sprite layer up and down in the Object Editor.